Stay in and be safe. If you like gaming, then have a watch as I try to win. I’ll do some live streaming of my feeble gaming efforts very soon. I’ll try not to yell too much when I get shot at.
You can get more app developer updates and game support at aliengemwar.com.
Now available in the App Store!
Battle alien saucers and harvest energy gem towers in this retro sci-fi action shooter that will demand all your VR fighting skills!
Made for freely available Google Cardboard VR, this game is a whirlwind of space war survival that incorporates combat shooting, movement tactics, clock management, and balancing various skills to outwit the enemy aliens and transport energy gems off the planet surface.
You’ll have to stay in constant motion and fend off attacks that come from all directions as you attempt to fly around the battle zone shooting down alien saucers and bombs while protecting and harvesting your gem towers.
This game is deceptively simple but extremely difficult to master. Survive as long as you can against increasing difficulty and figure out how to get the score bonuses.
No ads. No in-game purchases. Just simple straight ahead fun.
No hand controller is required for this game, just a simple and inexpensive Google Cardboard VR viewer. It works without even needing to pull the trigger on your Cardboard viewer. It’s almost entirely shoot and move by aiming. You can choose to use the trigger for firing your main gun and a special extra skill test that you can discover, but the trigger is not required.
Get yourself an inexpensive Google Cardboard compatible VR viewer like the ‘View-Master Deluxe VR Headset’ or ‘Merge VR Goggles’ and have a blast that will get you feeling like you are living inside a classic science fiction adventure world.
You can also play in non-VR mode.
This game has been tested on iPhones as old as the 6s.
A Game Center leaderboard is included.
This game requires a high amount of physical movement and uses the full 360 degree range of VR.
Children should play with adult supervision. Play VR games in a safe open area, free of obstructions, obstacles, and hazards. For increased safety, play while sitting in a swivel chair.
This is a learning game I programmed quite a few years ago. I’ve rewritten the code so that it should play more smoothly and perhaps be a little easier to read in the test results area.
The game is very simple: Larry Lobster tells you what to do. You just click on the letter bubbles to pick the right ones. A perfect score frees the trapped submarine from the bottom of the ocean.
Next up – an iPad version!
Tomb of the Mummy is a terrifying, brain-twisting, head-bashing, nightmare of a horrific puzzle. It will make you insane and angry because you’ll think there’s no way to figure it out. You will be wrong. Keep trying.
Use your crossbow to defend against the attack of the vampire. This is one of my terrifying little treats for Halloween.
Hmmm… well gee I dunno about this. Seems just like something a crew at a university might come up with. Henry David Thoreau’s ‘Walden’ as an interactive real-time 3D game that allows you to walk in Thoreau’s ‘virtual footsteps.’ Well all I can say is that the graphics better be bloody goddamn good or I’m not even stepping out the virtual door. A rose better look like a rose and not an artichoke, know what I mean? Did nasty little Thoreau know that he was leaving virtual footsteps? Would he have wiped them out if he did? Surely we can follow some sort of footsteps through his book. Wouldn’t that be the preferred means?
And another thing, this silly game better allow me the privilege to trample Thoreau’s lovely spot in Emerson’s backyard. I’d better be able to dig up some bushes and cut some trees if I want to. Could I expand on the cabin? I bet not. I bet these USC folks are utterly humorless about this silly project and envision me casually sauntering around and looking at leaves like a lobotomized moron with an interest in the Dalai Lama. I watched the Lama himself on CNN the other night. He said he gets turned on by women. My admiration for him went up a few notches. I also like that he wears blue glasses.
Here’s some clever wording from our friends at USC:
Walden, A Game simulates both personal and environmental life, modeling the basic personal needs outlined by Thoreau, as well as some of the more experiential concepts he described. Furthermore, the game takes advantage of the detailed notes that Thoreau took about the pond, and its surrounding landscape, flora and fauna.
The Thoreau that I know would have given this author an excellent ‘experiential concept’ by putting a shovel to the side of their head.